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Nuvendil said:
AngryLittleAlchemist said:

HOLY SHIIIIIIIIIIIIIIT

Does XC2 actually look better than DQ11?? :0

To be fair I think DQ looks a bit cleaner and more sharp in some areas though. Aren't the trees better? Is DQ's grass like Zelda's grass were it's individual blades of grass? Because if so that already explains some of where the PS4's hardware capabilities are going towards.

Still, a lot better comparison then I assumed

I wouldn't go quite that far but it definitely holds up way better than one may have thought.  

DQXI uses the same grass system as XC2, it's just more dense with smaller but more numerous grass meshes.  Trees are a bit better but the game also is a bit more stylized so they get away with a less realistic overall tree form that lets them be conservative on leaf planes, thuse lowering polygonal density.  Where DQXI will definitely win is image quality cause frankly, it's Unreal Engine 4.  So it has access to its excellent image quality tools.  Also I think DQXI is using physically based rendering, don't know if XC2 is.  There's also a bit of a lighting edge.

There are other advantages, most notably polygonal complexity of character models.  XC2's are fine but DQXI's are better.  Which makes sense given the power of the system and also the fact DQXI is played in a close up 3rd person camera and XC2 is played in a pulled back camera.  

Still, a better showing vs DQXI than it at first seemed.

Also, that first screenshot looks SO much better than E3.

If only XBC2 used BotW's grass.
That stuff looks good even at 4k+