torok said:
Details it didn't had?? It's a freaking model for offline render, it's probably photorealistic if used with ray tracing. It has zero stuff with techniques, these are defined by the engine. The model is just a bunch of polygons, normal maps, etc. They didn't used all because the model is just part of the problem. There is physics, collision, reflection, etc. There is the logic, handling, so it's not like it's just a copy and paste.
The original GT6 models had the same level of quality. They can import it into any engine, its just a 3D model. You could send them attached to an e-mail to freaking Turn 10 and ask them to use on Forza if you wanted to. |
You clearly haven’t played the game in 4K if you think that. Btw I was quoting Kaz when I was talking about the development time per car.







