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LudicrousSpeed said:
Azzanation said:

I wouldnt put it past Sony. SFV also suffered after Sony brought the exclusiveness. GTS seems to fall on the same sword as SFV.

It does fall on the same sword as SFV. Releasing bare bones at $60, wiping out a lot of what made the franchise big so that they can cater to a very small part of its fanbase. In GTS its online gamers. In SFV it's the competitive fighting scene. Maybe it's a design choice to make more money. Milking those gamers might make them more revenue than selling a few million more copies, idk. I don't think Sony is to blame for SFV though. Just Crapcom being Crapcom. They've ruined plenty of their franchises all on their own. For another recent example look at Dead Rising 4. I wouldn't blame Microsoft for that.

To whoever posted about Xbox fans blaming Sony for sales "flops", it's not as if some Sony fans here didn't blame MS for DR4, Tomb Raider, Sunset, Titanfall, etc. Every fanbase has them :)

The bigger question with GTS is that it took 4 years to make and still come out like FM5 did at launch back in 2013. Atleast with FM5 it was a launch title and had to start from scratch and didnt take 4 years to make. GTS on the other hand should have came out with atleast 400 cars and a decent amount of tracks. Instead they focused on that damn nice pit stop crew and always online. 

As we all learnt from FM5 and KI, Content is a very important thing when it comes to fighting and racing games. Seems like Sony/Capcon ignored the bad signs and basically mimic what Xbox did at launch. I do give Xbox the benefit of the daubt only because they were launch titles built from the ground up with a strick time frame. SFV and GTS had no time frame yet still fell on the same sword.