| LudicrousSpeed said: It's almost as if other franchises were able to find a middle ground between lazily pasting in assets from a previous generation and rebuilding, while also maintaining the core of what made their franchises big in the first place and also proving lots of content for $60. I mean, yeah, why wouldn't people complain about a PS3 game using tons of PS2 assets? The solution to that is a bare bones, stripped down shell of a GT game for $60? Nah. And of course lots of people complaining haven't played it. They haven't played it because of their complaints. I mean, they go hand in hand. How much you enjoy the online racing is irrelevant to someone like me who rarely ever takes his racers online. And even if I did, the amount of bitching about how flawed the ranking system is and how griefers wreck into you and cause YOUR rating to drop, would steer me away anyways. Forza Motorsports has the same problem. With griefers anyway. It's just not a big crowd looking for textbook online racing. Again, the only reason I can think of for PD to go this route is to make GT more of a GaaS. Which means GT as we knew it is dead. |
Here’s a review by Inside Sim Racing. They say the online works admirably well. They say a lot of other good things as well.
You know, I didn’t play much MP before as well. Never liked it. Online in GTS feels just great. Better than racing against a stupid AI in fact.
I’m just saying, and I know I’m right in your case, that most people who write it off in advance, have never even tried it.
itll probably take a year or so and people will understand.
The game plays better, is more polished and fun than any other GT game before. As if this wouldn’t count at all...Content isn’t everything.







