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LudicrousSpeed said:
Azzanation said:

I wouldnt put it past Sony. SFV also suffered after Sony brought the exclusiveness. GTS seems to fall on the same sword as SFV.

It does fall on the same sword as SFV. Releasing bare bones at $60, wiping out a lot of what made the franchise big so that they can cater to a very small part of its fanbase. In GTS its online gamers. In SFV it's the competitive fighting scene. Maybe it's a design choice to make more money. Milking those gamers might make them more revenue than selling a few million more copies, idk. I don't think Sony is to blame for SFV though. Just Crapcom being Crapcom. They've ruined plenty of their franchises all on their own. For another recent example look at Dead Rising 4. I wouldn't blame Microsoft for that.

To whoever posted about Xbox fans blaming Sony for sales "flops", it's not as if some Sony fans here didn't blame MS for DR4, Tomb Raider, Sunset, Titanfall, etc. Every fanbase has them :)

 

The game is great how it is. First everybody complains about the old recycled cars and tracks, they are ugly and no one needs 99 Supras and shit, and then they rebuild everything from the ground up, build a new, improved, much better looking and driving, modern and just more FUN GT game...and everybody complains again! People are stupid, don’t like change, don’t know what they want.

The game is amazing online, the new AI is by far better then before and better than in the competing games btw...people just need to understand that this new step was something the brand needed the most! A smaller, of course....one car takes 6 months to be modelled...but much more focused and polished experience than GT games of old!

All server trouble was to be expected at the launch of a hugely anticipated online focused game.

Ask the people on the net playing it. They love it. Those complaining the most are those who haven’t played it yet.