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mZuzek said:
Volterra_90 said:

Interesting, I thought it was as open as it could get, since you could go anywhere when you get the Paraglider; and it's pretty open in the sense that you can toy with the physics a lot. But, my question is, how would you do to make it feel more opened? I think that, as for today, this game was unparalelled in this sense. 

Well this is nitpicking, but personally I don't like how the game has plot barriers stopping you from getting inside the Divine Beasts without doing their entire quests, or how for example if you go to the Yiga Clan before starting the quest there's just nothing to be found there. It'd be cool if say, you could enter Naboris without doing any of the Gerudo quest, but that means you have to complete the dungeon evading lightning and stuff.

Didn't know about the Yiga Clan, but, yeah, agreed on the rest. I think these are exceptions as you said, but it could be even more open. It has a main quest structure, but they could totally ditch that in order to make it feel even more free.