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freebs2 said:
curl-6 said:

That's assuming though that the audience Switch is attracting is the same group of people who bought Wii Us; I don't think that's the case, I think having Botw as the system's flagship and the shift in advertising focus to hip Gen Ys in their 20s and 30s has attracted a crowd who will be more receptive to the likes of Skyrim or Doom than the diehard Ninty loyalists who bought the Wii U would've been.

I do agree with you though that Nintendo should lead from the front and get Retro to create their own equivalent to Uncharted or Gears to help broaden their appeal.

Nintendo already did that on the Gamecube with games like Metroid Prime, Eternal Darkness, exclusivity deal for Resident Evil, collaboration to produce Metal Gear Solid Twin Snakes and it didn't help.

Imo there are 2 false assumptions on this matter.

  • Most people don't buy certain type of games because they fit thier platform of preference, it's the contrary. People already have a preference for certain games, certain genras and series, they buy the platform on which they are sure they can play those games in the most effective or beneficial way for them. So having one or two very good exclusive FPS games (for instance) is a weak argument for an FPS fan when 90% of its favorite FPS games are absent from the platform.
  • M-rated games are not a market segment. An M-rated game could be anything, an FPS, a WRPG a JRPG a racing sim a fighting game and market appeal of dark fantasy game like Bloodborne is highly uncorrelated to the market demand for a game like GT Sport. So instend of asking "are M-rated games viable on the platform? what they should do to make them viable?" the right question should be "is there a market for RPGs, for FPS games? etc. and what is needed to render each of these type of games viable?"

Great post.