By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:

LOL, you just moved goal posts before I even responded. If you have to make the distinction between casual vs core then you've already lost the argument ... (no such thing as 'type' of gamer, there are only audience's specific to a franchise) 

Metroid Prime 3 straight up sold less on the Wii compared to the original Metroid Prime for Gamecube! The only one that's thirsty for Metroid Prime 4 are Metroid fans themselves, the general consumer didn't ask for another entry ... (Switch's lack of selection of games isn't going to be a problem either when Metroid Prime 4 releases so MP4 monopolizing software sales on the Switch is not realistic.) 

LOL @ the implication that Mario Party didn't sell well on handheld ... 

The point with 'party' games is to share the experience and that didn't stop Mario Party DS from outselling Mario Party 8 on the Wii even if you had to get seperate systems for the former ... 

Mario Party succeeded on the Wii and DS because of demographics and the Switch does not have the same demographics or games so far that encourages more of these social types games ... 

You're the one that pointed out the Wii's 100m userbase as a means to make Metroid Prime 3's numbers look worse and hammer your argument that the Metroid series is in decline.  I was just saying that it isn't as cut and dry as you tried to make it sound by pointing out how other Nintendo core franchises did on the Wii compared to the Gamecube.  You were using the total Wii numbers to pad your argument when you knew that almost 2/3 of that 100m didn't give a crap about most of Nintendo's core franchises.

The easier explaination to me as to why Prime 2 and 3  didn't reach the same numbers as the original is due to franchise fatigue.  In a five year span, Nintendo pushed out three Metroid Prime games.  I personally like Metroid Prime  but I don't like Metroid Prime that much.  By the time MP3 came out, I was ready for a 4-5 year break from the series and I'm guessing more fans burnt out earlier.  The Metroid Prime series overall isn't the kind that can have sequels in such a short amount of time and stave off franchise fatigue; it doesn't have an ongoing narrative that's engaging enough to keep people hooked like with the Mass Effect Trilogy, it doesn't have a casual pick up and play nature of a 2D sidescroller like NSMB nor does it feature multiplayer gameplay that somehow gets people addicted to it like with CoD.  For a series like Metroid Prime, it needs 4-5 years between sequels to get people recharged and hungry for another round.  And it's not just Metroid Prime; look at something like Mario Galaxy 2.  It was just as good as the original but sold 4m less because it was released only 2 1/2 years after Galaxy 1.  Four million people already had their fill of 3D Mario and needed time to recharge -- and I think it was same deal with Metroid Prime 2 & 3: Nintendo didn't give fans enough time to recharge.  They're overcharged now, which is why I expect MP4 to sell better than the original as long as it's a great game.

I'll even repeat what you said with your Mario Party argument later as another argument for MP4 chances of success: the reason Metroid Prime 3 didn't sell as well as the original is because the demographics of the Wii didn't allow it to and that's the reason why MP4 will sell well: because the Switch's demographics or games so far encourages more of these core types games.

As for Mario Party, I'll admit that I was focusing on 3DS numbers and didn't even think of any other platforms.  My main argument though was that I believed that the Switch's form factor would allow a Mario Party game to flourish.  I don't think it's going to sell 10m but I believe it'll outsell the 3DS versions.