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fatslob-:O said:
Peach_buggy said:
Mario party sold nearly 9m last time it was on a successful console. All indications so far are that the Switch is going to be a successful console. Admittedly the quality has gone down in recent efforts but if Nintendo can somehow find a successful formula for it again i have no reason to believe it won't be a 5+m seller again. Metroid peaked on a console with a userbase of 22m. Switch will reach that in less than 2 years. I can't see any reason why Metroid can't become a big franchise if Nintendo really gets behind it with the Switch and hypes and markets the hell out of it.

Not sure how you come up with 3 IP'sx3 years= 11. It actually leaves 2 big IP's over, hence me saying "over 3 years".

@Bold Which was nearly a decade ago with Mario Party DS and are you implicating that the 3DS wasn't a successful console now ? Have you seen the recent numbers for Mario Party yet ? (the last release sold less than a million units so far and the first iteration on the 3DS just pushed over 2M units) 

There's every reason to believe Mario Party won't do 5M+ units, the biggest reason being the Switch most likely won't even reach the same demographics like the Wii or DS did ... 

My point of Metroid peaking on a much smaller userbase indicates that Metroid's popularity is not connected to the platform it released on ... (I think it's time to let go of the idea that Metroid will ever become a flagship franchise when Nintendo has tried for the past 3 decades. Hype will only go so far when the general consumer is disinterested with both the concept and content of Metroid.) 

Shaunodon said:

Mario Kart 8 DX is tracking better than the original and that was the highest seller on WiiU, so I'm not sure what more you want from a port. And being a port, it leaves them more than enough room/time to try and pump out a Mario Kart 9 later down the road.

What's most important for the Switch is that it's created the initial momentum needed to bring people in, so all they really need is to avoid any massive droughts like with the Wii, while making sure they keep the strong 3rd party and indie support they've already generated.

Everything about the Switch is on the right trajectory, so there's no need for Nintendo to try and break their backs cranking out all the games any time soon.

Let's just play out 2017 and wait to see what the 2018 landscape looks like. If there's a noticeable lack of game announcements and reveals, then maybe we can start crying for urgency. But so far they've already laid more than enough groundwork.

I'm just saying there's more potential to be had with a new Mario Kart game than a port but whatever ... 

3rd party support doesn't matter much anymore since Nintendo's biggest 3rd party games (Monster Hunter and Yokai Watch) are weaker than ever and indies don't push hardware sales either ... 

If you mean by 'right trajectory' going by Nintendo's forecasts as in similar to the 3DS then sure ... 

Shaunodon said:

Why are you even trying to predict what they could do for the next 3 years?

We have no idea what the gaming landscape will look like by then, or what sort of strategies/franchises Nintendo may come up with, so these comments are fairly premature.

Also saying Metroid's popularity peaked as if people weren't losing their minds simply seeing a logo, or that Mario Party isn't important because of one mediocre game on an already dead system. I think you are being way too presumptuous.

You'd think after the Switch and how everyone pretty much got it wrong, people would stop trying to make these wild predictions. 

I'm not and everyone's franchises in the console gaming industry is a known quanitity at this point, it's the strategy we don't know what Nintendo is going to take ... 

Metroid's popularity most likely did peak, back in the Gamecube days. Metroid Prime 3 alone failed to sell over 2M copies on a system that is 4x more popular than the predecessor it was on. The only one's losing their minds over Metroid Prime 4 are nothing more than the hardcore fans of the series and Mario Party didn't fade into irrelevancy with just one entry after Mario Party 9, it happened 3 times with Island Tour, 10 and Star Rush ... (all recent entries having selling less than 3M units and especially Star Rush) 

I'm the one being presumptuous ? LOL, you can go take your romanticism with you to la la land since what I stated are obvious facts grounded in nothing more than plain reality ... 

'Wild predictions' ? Bwahaha, keep demeaning me when you don't want to have your expectations realistically in check ... 

Is it possible Metroid peaked with Prime? Sure, but I don't see why it's not just as possible that Prime 4 could take it to new heights, or at least get back to where it was. It's not like gamers have just forgotten Metroid exist.

Mario Party an irrelevant series? Even for those last three titles the sales were hardly terrible, and only one of them was a main system title. Switch being far more popular and having easier access to multiple controllers, will make Mario Party a much better prospect on the system if they at least make a decent game this time.

I thought saying that Nintendo are simply on the right trajectory and that we should wait for 2018 before we worry about game shortages, made it clear my expectations are pretty modest.

I'm not sure what you're hoping from the system or seem to want Nintendo to dramatically overhaul, but I'm pretty satisfied so far with what they're doing and just seeing where the Switch may go.

I don't expect them to release two BOTW/Mario Odyssey quality games every year (as if anyone could), but as long as we get one or two exclusives close to that level every year, some other 'lesser' exclusives, perhaps a few more big ports (Smash, Hyrule Warriors, Bayonetta1/2, Xenoblade1/X), and enough support from other studios to pad out the release schedule, I don't see why they can't keep the momentum rolling.