Can't call it a reboot, too many references to past games. I call Dragon Break, where each timeline eventually reaches the same outcome due to fate and all that jazz. Well over 10,000 years is plenty of time to spin that IMO, and the best way to start fresh without throwing out old lore.
Tineline contradictions are just anomalies from the three timelines bleeding into eachother. History in one might be legend in another, so on and so forth. It really does make the most sense.








