By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I can't actually remember if I answered the topic question, so:

1. Breath of the Wild

2. Ocarina of Time

3. Twilight Princess or Skyward Sword, can't decide.

Pemalite said:
curl-6 said:

- We can theorize that now, but hindsight is 20/20. Back then motion controls were unproven and PS3/360 were costing MS and Sony dearly; with what they knew at the time it was just too risky to go with expensive hardware. Plus if they did, they couldn't have achieved the affordability that was a key part of Wii's appeal.

Microsoft was far more cost efficient than Sony last gen without a doubt.
Either way... The reason the Wii sold well was not because it was underpowered or powerfull, it was because of motion controls.
HOWEVER. If it had power it would have been able to take part in the marketshare that the Playstation 3 and Xbox 360 and PC were partaking in.

curl-6 said:

- Nintendo 64 got outsold 3:1 by the PS1 and took Nintendo from owning a majority share of the console market to less than a third of it.

Doesn't matter if the Nintendo 64 was outsold 100:1.
If a console gets great games and sells well.... Then it is still a success, the Nintendo 64 was still a success.

Possibly, but again it's easy for us to say that a decade later with the benefit of hindsight; at the time motion controls were a big gamble and I think they acted sensibly by wanting to keep costs low in order to make a profit on hardware from the get go and undercut the competition. These decisions have to be considered within their historical context.

N64 wasn't an outright failure like Wii U, Vita, or Saturn, but I wouldn't call it a success either since on its watch Nintendo (A) lost their majority share of the console market, (B) lost the bulk of their third party support, and (C) were outsold (and massively so) for the first time. That's not a result any corporation is going to be pleased with.