DonFerrari said:
Yep, let's say it is simply too much information to have a very precise 3D model of the track surface in each detail. But grip mapping they do something a little more generic with the paint and the shoulders, dry and wet, but it is possibly generic without considering how it varies through the track. Also I don't remember they making much difference between the dirty side, clean and rubbered of the track. On the sixth sense, Senna was famous for basically seeming to extract more grip than existed in the track, doing impossible corner at high speed.
Errr a simulation game is just as good as it simulation is, and if you don't like or value the simulation than your analysis is pretty much useless. I rather hear from NATO than from someone that likes arcade racing that will complain about lack of sense of speed or other things that are more on the unreal side. |
Thats your choice. I couldnt care less.
The point you changed the topic from Forza has no Pit Crews to Qaulity of Simulation is very interesting. So all i am saying which is related to this Topic is that if you and Nato prefer Pit Crews as a must have over the bulk of the Content Forza has than thats your opinions and go for it.