| John2290 said: I just played the beta with a controller, it feels weird. Unlike GT, unlike any of the sims of recent years, unlike the arcade racers. I like it but I'm afraid to whip out my wheel for it as I think it's all going to fall apart after that, If I had to compare it to anything, my first impressions were correct, it's like a GT/japanese version of Project cars with a new take on how the cars feel around corners and tracks with not much texture however it works somehow, It's not going for realism but a balance between it and arcadeness like always with GT. One thing is for sure, this is the prettiest racing game on console hands down. one of the best looking games on ps4 too even on the OG and the system menus and some parts of the interface have a very nostalgic GT feeling to them. Right down to the AFK cutscenes and slideshows. AND THE MUSIC! WOW. So GT. And they finally fixed the cars sounds to some degree, they aren't supurb (some are) however it's such a drastic improvement over gt5 and 6 this deserves praise. I take back much of what I said before release, it's not the disaster I thought it would be. I'll def be getting it, not right away but I will pick it up first month. There's much to be disappointed with here, bouncy car collision, flat tracks, not much visual damage, Always online, no dynamic day night cycle or weather, not much of a single player aspect (hoping this is just the beta) and so on.. I'll update this after i spend two or three hours with my wheel tonight. EDIT:I'm really finding it hard to determine how to approach the AI, the bouncy car collision can ruin a lap as if i'm in a corner and someone sneaks up on me I'm more afraid of getting bounced into a wall rather than the AI taking my place. I can seen this leading into real shitlord tactics online. |
Use either early breaking early take off to overtake on the next straight (and also better positioning) or late breaking to cut over in front... if you are worry of someone bumping in you then early brake when behind (so the other won't bump when you pass him) or late braking when in front so the other can't use you).
Online I can see a lot of bumping, if someone is running much slower than should and messing his braking and corner then someone trying to overtake would probably hit him.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
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