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I'm playing through Splatoon 2 right now and it presents an interesting case study; during both the campaign and multiplayer the game runs at a locked 60fps, with a dynamic resolution that varies between 1080p and 864p depending on load. In the plaza, it's locked to 1080p, but there's a catch; it's also locked to 30fps.

As an example of the kind of tradeoff needed to hit either a locked 1080p or a locked 60fps, the latter is by far the more appealing.