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Hiku said:
Nuvendil said:

It means the game is rendering 30fps but the control inputs are being pinged at a frequency equivalent to a 60fps game.  So it will register inputs between frames, giving you latency levels comparable to a 60fps game even though the visuals are being displayed at 30fps.

If I understand correctly, that makes a difference of only 1 frame?
Because 30fps is essentially skipping every other frame compared to 60fps.
So if you would input a command during one of those skipped frames, it would not register until the next frame.

No, that's the exact opposite of what it means; the command will be registered immediately instead of waiting until the next frame arrives on screen.