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The overworld in Skyward Sword suffers from the same thing that the overworld in all the home console 3D Zeldas, it's an obstacle course to get between points of interest, which are typically towns, dungeons, or some specific kind of item. Breath of the Wild and Link to the Past, in particular, have points of interest, but the worlds are much more about exploring and doing things inside them; Breath of the Wild most of all, as the world has thousands upon thousands of things that call for the player's attention and focus. Link to the past, the game is primarily focused on the overworld, and the dungeons happen to be in it - while Ocarina of Time, Wind Waker, Twilight Princess, and Skyward Sword are really all about getting though the obstacle course, collecting items, and entering the dungeons... long.... long........ long......... dungeons. Link to the Past's dungeons are big, but take 1/10th as much time to get through.



I describe myself as a little dose of toxic masculinity.