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Pemalite said:
curl-6 said:

So unless they've boosted stuff like shadows or draw distance when docked, it's a bad port that only uses 40% of the system's docked power.

Sadly we knew from the very first outset that was always going to be one of the biggest possible caveats when it came to the Switch.
There was never any guarentee that developers would use any of the docked capabilities.

Nearly all of them have to so far though, even low budget indie titles. If even the little guys can do it with relative ease, there's no good reason why it should stump a big name dev.

Bandorr said:
curl-6 said:

Basically, it will have the input lag of a 60fps game while the actual graphics update at 30fps.

Quite a few games do it, actually.

Which games do that? I've never heard of it before.

Off the top of my head I think Need for Speed Hot Pursuit/Most Wanted 2012 and DMC on PS3/360 did this.