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curl-6 said:

So unless they've boosted stuff like shadows or draw distance when docked, it's a bad port that only uses 40% of the system's docked power.

Sadly we knew from the very first outset that was always going to be one of the biggest possible caveats when it came to the Switch.
There was never any guarentee that developers would use any of the docked capabilities.

Finale said:
what the hell are "60 fps controls" suppose to mean?It's almost as nonsensical to say as "4k controls".

Likely due to the polling rate of the controls themselves.
A higher polling rate does mean it uses more CPU power though.

Essentially claiming it is "60fps controls" is to dumb down the techno-babble to appeal to more technically illiterate people.
With that... 60fps controls would mean it has a polling rate of 16ms or roughly 60hz.

It's still not going to be a 60fps game though, that is still going to have an impact, no two ways about it.




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