By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kyuu said:

Hard to say but I'll go with 6 million~ because genre decline + poor marketing + limited content + different approach.

With that being said, Gran Turismo is a much bigger IP than Forza. And that has little to do with insall bases. A lot of gamers over emphasize on attach ratios and choose to ignore more important details.

I probably said this before but I'll say it again:

"Persona didn't become 15x bigger when P4G had 15x better attach ratio than original P4 despite being a mere enhanced port."

Gran Turismo's fanbase itself, dwarfs that of Forza. This comparison takes place in a space unrestricted by hardware install bases. Dragon Quest XI's PS4 numbers were surprisingly close to the 3DS version even though it's more expensive, on a much smaller install base, and can't be played outside your room.

The thing is.. popular franchises with passionate fanbases follow their own set of rules and have a tendency to hit a relatively fixed number, per mainline iteration, as long as quality remains somewhat consistent. They function almost independently from install bases, and are more affected by whether there's another mainline iteration in the same platform. MGS's sales were extremely consistent over the generations because it's for the most part the same playerbase carrying over to future systems. PS3's tiny little install base at the time didn't stop MGS4 from selling. And no, that didn't mean the series became twice as popular than it was in the PS2 era either. There is a lot more you'll need to take into consideration than combined sales and attach ratios to gauge popularity.

I'll say Gran Tursimo's popularity is probably in a significant decline, but it's nowhere near enough to put it close to Forza, let alone a declining Forza! Only when a proper Gran Turismo 7 fails to sell 3-4 million, will I acknowledge that Forza is more popular lol.

Agree with basically all you said... but if we are talking sim only them GT would have to sell less than 2M at current FM to be lower.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."