I agree with the guy when he said that Dark Souls/Bloodborne teaches you about being aware of your surroundings.
And I think that's the key with the Souls/Blood series, they are not necessarily hard, but they do require a lot of patience. Rushing to attack an enemy will most likely result in your death, and the general tone of the game is slow paced. Most modern action games don't require patience (unless you are playing on a higher difficulty or something like that), you can, for the most part, rush and kill everything in your way. Dark Souls/Bloodborne changes the formula a bit by forcing the player to be more thoughtful, think about your moves and know when to attack; and people that are not patient find these games difficult and frustrating.
Nintendo and PC gamer








