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RolStoppable said:

Sounds like bad times ahead for Japanese third party developers. And who's to blame for all of it? Sony.

Can't deny that this is part of the truth. 

TheWPCTraveler said:
ryuzaki57 said: KT obviously made a bad deal handing over nearly all its games to Switch (ruining Nights of Azure 2 in the process) in exchange of 60K. Let's hope Atelier doesn't suffer from this alliance like NoA2 did.

The italicised part bugs me even more, because - if anything - the Vita held the other two versions back more than the Switch version held back the PS4 one. Unless you want to insinuate, of course, that they didn't just throw the Vita version (upscaled, of course) over and called it a day.

NoA2's problem isn't a technical one. Blue Reflection is the evidence of that, because while there's still a Vita version, Blue Reflection PS4 is Gust's most beautiful game to date. So Vita doesn't hold back anything and neither does Switch. It's a matter of TIME by which the developer can make the best of any version. What happened to NoA2? Gust got a phone call from KT saying they had to make a Switch version from scratch, hence reducing the time to optimize any of the 3, with the result of a PS4 version considerably inferior to Blue Reflection, a compressed story full of holes and sidequests close to nothingness. So Switch is the culprit!