RJ_Sizzle said:
It's a raw deal either way. Either lose the IP, or publish on one platform where the fans ignore it and it dies, which is what happened. Insomniac knows how the business works, they were better off shopping it as a multiplatform, but whatevs. I mean it's a chicken and egg type deal, you only have use for the IP if the game is in demand. This does not change the fact that these games have not, or will not be seen for a period of time on rival consoles. Even if they did show up, they'd be way past their expiration date anyway since people would move on, still putting that game at a disadvantage. |
Who said they didn't shop around. If MS came with the better deal then they went with MS. If Insomniac was able to get full funding for the project, marketing and also pay the bills seems like a win. May not be a total win but then again since making games has a lot of risk, having the bill paid in full gives the developer freedom where they do not have to worry about going into the red to fund a project and it fails. Nothing guarantee that SO would have sold any better or kept the developer out of the red by going multiplatform. If anything being exclusive is the safely net if the project isn't a success. Multiplatform agreements are not always fully funded and some are just publishing deals more than anything else.
As for timed exclusives, I agree with you that they may not be the best deals but then again why do companies do them. There must be ratio between how much a company gets for the deal compared to what they get when the game release on another system. Probably for most is that they only just have enough staff, resources and time for one platform anyway so entering these agreements are a win.