SuperNova said:
I went by VGC numbers :P I also did some calculations on the digital ratio and barring me making any glaring mistakes my results show that a game akin to HDZ budget and success but by a third party publisher would have made it's money back within the first two months. Sony probably made the entire budget back within the first month but I'm really too lazy to calculate any further. I used VGC to determine digital ratios for two weeks and eight weeks of sales at 15,4% and 20,2% respectively, tendency growing and factored in the decline of retail price, retailer cut, shipping, manufactoring and packaging as well as 30% licensing fees for retail and no price decline and only 30% licensing fees for digital. retail: 58,5M + 10,8 = 69M Major publishers have no excuse for their nickel and diming other than: 'We want more money.' |
It was quite shocking to see that Shadow of Mordor had sold more on PC than the PS4 (though I guess Steam sales help a lot).
I predict that within 10 years photogrametry and machine learning will replace the average artist.
Wih the rest of the artists working with very powerful engines to snap together levels / worlds in no time at all.
QA testers will probably be replaced AI controlled players, at least the games will be well balanced.
The developers should be able to find most of the bugs before launch, maybe they able to fix them too.
I have a feeling that next generation we will see a significant drop in the fantasy settings.
With developers instead opting to go with games that are set in real life in some fashion.
Using photoscaned, machine learning optimised meshes for in game objects.
I guess it will be cool to see Ubisoft's drone squadron flood cities to help them produce their next
In short, I don't think that the next generation of games will be much more expensive to make, hell they may even be cheaper to produce.
If I am right (possible) there will be even less of a reason for publishers to cram lootboxes and co. into games.
Also nice numbers.







