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AngryLittleAlchemist said:
Nope, don't give a single shit about how hard it is to be profitable. It's usually the fault of the developers or publishers for making projects too big for their own good or too graphically impressive, etc etc. A 60$ game with no bullshit practices should be the *minimum*.

It's not so black and white to where if a developer is not profitable than it must be their fault or fuck em. I mean dont you want video games in general to thrive, i believe its the best entertainment medium out there. Why wouldnt you want someone that produces products that you thoroughly enjoy and consistently consume to flourish and be profitable, it leads to more opportunity for investment back into their future products. Your type of thinking isnt profitable for anyone.