| NNN2004 said: I don't think so I always buy my games for around 50$ at release day and if I waited one or two days after release date I can get it for around 40$ and this is from legal shops which they get their supply of games from Sony middle east itself the seller even told me they get the new games for around 30$ and sometimes 40$ depends on the game and for the old games ( 2 or 3 months old ) they get it for 10 to 15$ so I think even if they sell it at 40$ as one member said before they still get profit. |
It's good when the games can have the price adequated to the market reality.
VGPolyglot said:
Unfortunately though, it seems like any advancements made in that department is offset by them trying to move the development costs to another aspect of the game, keeping the high, bloated price of making a game. Especially since much of the game's budget is spent on marketing. |
Unless the marketing is run by monkeys the money expended there returns on the sales.
caffeinade said:
But they are far too few in number. |
Well most things are mediocre, you can't have everything exceptional because that would make everything mediocre... mediocre means median, average. And the average on games have been consistently growing each gen.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







