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NNN2004 said:
I don't think so I always buy my games for around 50$ at release day and if I waited one or two days after release date I can get it for around 40$ and this is from legal shops which they get their supply of games from Sony middle east itself the seller even told me they get the new games for around 30$ and sometimes 40$ depends on the game and for the old games ( 2 or 3 months old ) they get it for 10 to 15$ so I think even if they sell it at 40$ as one member said before they still get profit.

It's good when the games can have the price adequated to the market reality.

VGPolyglot said:
caffeinade said:
Plan out your game better, know what you want to make before you start making it.

New engines and the use of machine learning should help to drastically reduce the cost to make games.
That and the fact that the gaming market is ever growing means this should be a non-issue.

Game developers need to focus on making games that inspire interest and awe to continue to grow the market, and that is pretty much all.

Unfortunately though, it seems like any advancements made in that department is offset by them trying to move the development costs to another aspect of the game, keeping the high, bloated price of making a game. Especially since much of the game's budget is spent on marketing.

Unless the marketing is run by monkeys the money expended there returns on the sales.

caffeinade said:
VGPolyglot said:

Well, there are games out there that are more than mediocre.

But they are far too few in number.

BotW is a masterpiece in game design, but for every game like it, we get ten or so mediocre releases.
And I get comparing any game to something of the quality of BotW is not really far, but we do need to try and move the medium forward.

Well most things are mediocre, you can't have everything exceptional because that would make everything mediocre... mediocre means median, average. And the average on games have been consistently growing each gen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."