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invetedlotus123 said:
AngryLittleAlchemist said:
Nope, don't give a single shit about how hard it is to be profitable. It's usually the fault of the developers or publishers for making projects too big for their own good or too graphically impressive, etc etc. A 60$ game with no bullshit practices should be the *minimum*.

I disagree fundamentally with your point of view. A developer shooting for quality and state of art development is too be encouraged.

It's the publisher that determines the price though, not the developers.