Arminillo said:
the weakest aspect of the wii was not being hd...motion controls were an integral part of the system. Even throwing out the amazing core titles that used motion controls that may not be "serious" enough for you, Metroid Prime Trilogy, Red Steel 2, Skyward Sword, Goldeneye, the Conduit games, and especially Resident Evil 4 created unique experiences that cannot be replicated on other consoles. |
In most cases I always felt that the motion controls added very little to many of its best games. There are exceptions of course, games that managed to do something interesting with them that actually made the core game better, but for the most part I rarely liked how the motion controls were implemented into the games. They were just a tacked on gimmick that had to be there because the motion controls were there. Like I said, I genuinely like the system for many of its games and have spent quite literally hundreds of hours playing games on the console, but in general that's despite the fact that they have motion controls, not because of them. The motion controls were a fun novelty for a while, but they had no lasting appeal for me.
And it's not just the Wii, I've never care for motion controls in general, but at least with the Wii they were, as you said, integral to the system, and a huge part of its appeal. When other companies brought out their own motion control peripherals it was just to try and cash in on the fad before it died out.








