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coolbeans said:
theRepublic said:

Someone forgot about GoldenEye and Perfect Dark.

As much as I regard Goldeneye for cultivating my fascination with the FPS genre today, I don't think "working well" universally applies to those--especially for PC players back then.  The fundamentals for console FPS gaming were slowly moving ahead, but it was Halo that cemented the 'standardization staples' we see in console FPS today.  

The two big ones from Halo that got copied were regenerating health and limiting you to two weapons.  Perfect Dark had already solved that selection problem with a quick select instead of cycling through your whole inventory.  At this point I think of the two weapon limit as just a fun stealer.  You are already a one-man walking army in FPS anyway, might as well have the arsenal to go with it.  I did enjoy the regenerating health.

On the controls, I personally think the C-buttons worked very well as an alternate to what would eventually become a second analog stick.  Just using the joystick and left and right C-buttons let you do all the straffing you could ask for.  It still holds up for me.

I mean, those two games sold over 8 million and 2.5 million respectively.  I don't think games that "don't work well" sell that much.  And let's not forget they were both reviewed extremely well, with each sitting at just under 95% on Gamerankings (both are even higher on Metacritic if that is your thing).



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