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Miyamotoo said:

Of Course it wasn't straight port and that they had difrences when PS3/Xbox360 were 20-30 stronger, Wii had Wii Remote with motion controls, and Wii internet was joke compared to PS3/Xbox360, so needed lotsa changes and compromises, but point is they ported CoD from PS3/Xbox360 to Wii.

https://www.youtube.com/watch?v=5QcwcXZTFGE

https://www.youtube.com/watch?v=lOmpDxJVv9w

Maybe we can say that Fifa 18 for Switch is different game compared to PS4/XB1 versions, it uses custom engine that has different physics, different animations...so we dont talk just about downgraded version of same game. But thats offcourse not true for Doom, Doom on Switch is same game like it's on XB1/PS4 just downgraded (lower resolution, lower FPS, and lower some graphical details), and that actualy goes for evre 3rd party Switch game until now, only Fifa 18 for Switch is difrent to other 3rd party "ports" for Switch. Also thats expected and normal beacuse Switch is weaker than XB1/PS4 so we cant get straight XB1/PS4 ports, they need to be graphically downgraded.

It's not just about graphical or technical changes ... 

It's also about changes in content or gameplay mechanics ... (Doom on Switch doesn't have level editor and FIFA 18 on Switch doesn't have journey mode) 

The Switch will have nowhere else to go with AAA 30FPS console titles unless the devs want to go even lower (15/20FPS) so changes in mechanics, content or level design have to be accomodated for the Switch to get acceptable performance. At what point does this so called 'port' stop being the same game when the gameplay, maps or other things are different ? (CoD on the Wii didn't have the same maps or gameplay as the PS3/X360 versions so how are Switch owners going to react if hypothetically that KH3 on the Switch will only have 3 party members instead of 5, less enemies, different maps oandr less/changed movesets ? Are Switch owners going to be able to deal with having so called 'Pocket Edition' of games such as FF XV or similar ?)