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TruckOSaurus said:
potato_hamster said:

I'm sorry Truck, but I got to disagree about Battletoads having "great level design". Maybe there are great sections, but there are also terrible ones, like the hover car stage. Literally the only way to beat that is to lose and memorize the pattern until you don't lose. That's terrible. I know plenty of people that never once got past that section of Battletoads. Ever. They had great fun up until that point, but as soon as it got to a point to where it was being unfairly difficult for no good reason, people just stopped caring.

I don't find the hover car section harder than the Mine Cart levels in Donkey Kong Country. They warn you in advance what obstacle is coming and apart from the very last part, you can react in time. Event then, the last part is quite easy once you know it's only up, down, up, down, up down until the end.

Yes there's memorization involved and you will die a lot but the game never felt impossible.

I get what you're saying, but the entire concept of forcing memorization in order to complete a game is just bad design. You'll lose a lot of audience that way. I have absolutely no problem with people like speedrunners memorizing complexe and extensive sequences in order to master a game. If you want to take it to that level in order to completely tear a game apart, then that's amazing. But the average joe shouldn't have to do that to progress.