By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
Miyamotoo said:

I think its not still official, but we had some infos and videos, and people were saying that's 1080p.

Of Course that Switch has limitations compared XB1/PS4 and that's why nobody expect that game will be 1080p/60fps on Switch also, but lets wait launch version of game and proper analysis.

It's possible, but again with Mario Odyssey we seeing higher res and better visuals for docked mode. And Rocket League Devs said game will be same in portable and home console mode, in any case, its will be very strange to see same resolution in portable and docked mode, because we don't have any example of that yet.

Assuming Doom is coming in the near future, like months, don't expect significant changes from what we've seen. Usually the extra polish is more stable performance and other tweaks. I highly doubt visual fidelity will be the same for docked and unlocked. Its amwaste of resources on technically demanding titles. Therefore I predict better graphics in docked if the resolution is equal.

We will see in any case, for instance we just recently saw that Mario Odyssey got 900p boost for docked mode and game is releasing next month.

For the record, Doom isnt locked 1080p/60fps on PS4/XB1, on PS4 has dynamic resolution, while on XB1 most of time runs at 828p resolution, and FPS its not locked neither of PS4/XB1, on XB1 actualy FPS imost of time is below 60 fps.

"This highlights one area where a PS4 exhibits an advantage over Xbox One: it boasts a full 1080p output for the vast majority of the duration, with minor drops in resolution occurring in select circumstances. In contrast, Xbox One regularly struggles to hit full 1080p, more often coming in around 1472x828 or lower."

http://www.eurogamer.net/articles/digitalfoundry-2016-doom-face-off