SvennoJ said:
The penalty system was fairly decent, but could use some improvement. Most lobbies left it on anyway, so it was accepted. (Unlike temp or permanent damage which was rarely used) What it needs is an illegal pass detection and make you wait until the car you cut off has overtaken you again. Perhaps that's in GT Sport, dunno. We usually resolved that ourselves online. Admit you made a bad pass and slow down or get kicked. GT5s online depended a lot on a good fair host though. Hard to achieve the same with random matchmaking. |
And I'm almost sure that the destruction derby style players wouldn't like that after a small bump their car would become so slow that they wouldn't be able to catch up.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







