By using this site, you agree to our Privacy Policy and our Terms of Use. Close
brendude13 said:
curl-6 said:

Dammit, my secret's out.

N64 was the more graphically advanced of the two, supporting newer techniques like perspective correct texturing, anti-aliasing, and trilinear filtering.

It's restrictive texture cache and the storage limitations of cartridges though meant textures were often of lower quality.

Overall the two had very different "looks"; PS1 tended to be sharper but jaggier and more jittery, while N64 was smoother and more stable, but blurrier.

Sharper but jaggier? Wat?

Also, what do you mean PS1 was jittery and N64 more stable? Most N64 games had horrendous framerate. Same with the N64 being blurrier, when most games ran at a higher resolution than the PS1. Are you sure you didn't just get your descriptions the wrong way round?

PS1 had no AA but N64 did, so PS1 looked sharp but jaggy, while the primitive AA of the 64 suppressed jaggies at the cost of blurring the image.

By jittery/stable I am referring to affine texturing (PS1) versus perspective correct texturing. (N64) On PS1 surface tended to warp/jitter in motion due to the limitations of affine texturing. The N64 on the other hand supported perspective correct texturing, so rendered objects appears more solid and stable.