| Bodhesatva said: Let me play Devil's Advocate here. I do think better third party support is coming to the Wii -- it's almost impossible that this won't be the case -- but I'm not sure it's going to be the AAA, "everyone abandons the PS3/360 and moves to the Wii" exodus some might hope for, either. Let me enumerate the reasons why. 1) Engines. Companies have invested milliions of dollars into PS3/360 engines, and having now done so, the costs associated with PS3/360 development should be modestly lower. In addition, there is the psychological effect of sunk costs, whether that effect is valid or not. If you'd like a condensed version of the above: the PS3/360 sell to well understood markets with well understood tastes that these publishers already know how to market to. In addition, many established Western developers in particular put heavy emphasis on technical horsepower, and would prefer to work on a system with more horsepower whenever possible. The Wii has unclear demographic breakdowns with unclear tastesthat require new marketing tactics. Many publishers would rather spend 3x as much to produce modest profits on the PS3/360, because there is a 95% likelihood of success. In comparison, the Wii is 1/3 as expensive and has a chance to produce much greater profits, but each individual project may only have, say, a 50% chance of success. Looking at EA as a premier example, they built their entire empire on risk management, by selling racing games, shooting games, and sports games to predictable, stable audiences they understood and can rely on. The whole point of the Wii is to be unpredictable and less reliant on old demographics, so they aren't exactly built for Wii success.
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That and most developers would rather develop on HD console than on a Wii.
If you're a game designer it probably doesn't matter.
But if you're a programmer developing the latest game engine on a HD console is more fun and looks better on a resume than programming for a Wii game ( once again for the designer the chalenge is probably the same and both would look good on a resume).
So the file and ranks at most developer studios aren't probably that enthusiasts about working on Wii titles...( I speak as a software developer, most of the time developing on cutting edge hardware is more rewarding..)








