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RolStoppable said:
SuperNova said:
Looking good!
I guess realistically we're too close to release to get another resolution bumb to 1080 or even 1080 dynamic resolution, but I'm pretty happy with 900p as well.

DF says SMO has the hallmarks of a game truly developed for Switch, as opposed to WiiU ports, but I still think it's likely that it started out as a WiiU game. Obviously it wasn't nearly as far along in development as Zelda was when they decided to drop WiiU support and they might have scrapped most of the work done and completely started fresh for the Switch version, in wich case it makes little technical diffrence how it started out I guess.

Anyone know wich engine it is using? 3D worlds, MK8s (is that the same engine, even) or Unreal 4?
Two (one...?) of those are (is a..?) WiiU engine(s) and although it has been shown that MK8s engine rins beautifully on the Switch with ARMS and MK8D I wonder what the technical implications are.

The team behind Odyssey finished Super Mario 3D World in November 2013. Iwata was convinced of Wii U's failure in January 2014. There's simply no reason to believe that Odyssey started as a Wii U game. Parts of the SM3DW team worked on Captain Toad: Treasure Tracker, but the rest was already building for Nintendo's next console.

Fair enough. The timeline was less tight in my head.