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flashfire926 said:
Errorist76 said:

Oh it's crashing sounds now which define a good sim, not FFB, general physic and tire model.

Looks like you haven't even read what I have said. YOUR CAR SHOULDNT BE ABLE TO DRIVE THE SAME AFTER HITTING THE WALL AT 260 MPH, which it does in gt games. Collisions are outright bad in gt games. I think you are referring to driving physics generally, cause they are best in class in GT.

Turn on permanent damage... `Not as fun though when you basically have to quit after a crash cause your car only wants to go in slow circles.

Anyway GT has always been a driving simulator, not a destruction derby simulator :) The sharp pain to your pride should be enough when you hit a wall!