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Miyamotoo said:
DélioPT said:

 

It seems that you and I definitely don't understand and agree, and I dont want that become onother endless discussion with you, so I will not reply anymore after this post.


I dont see how that video has anuthing what we are saying.

Of Course wasnt to early you had some 3rd party games that couldn't be done for launch, you have some games that had development in late 2012. also I dont it was many games and that isnt even point, it was few games, but point is that they were canceled and we starting receiving those cancellations after Wii U started selling catastrophic. With Switch we dont have cancelled games and we actually getting more and more announcements, so opposite to Wii U.

Again you missing point, nobody said that Wii U had strong 3rd party like PS3 or PS4, but it had quite good and strong 3rd party support for Nintendo platform on launch, definatly stronger than Wii and Switch.

No, in reality you have just one real reason, devs will port game if they think they can earn enough money. I mean we had CoD ports from PS3/Xbox360 for Wii even PS3/Xbox360 are 20-30x stronger than Wii.

For now we still dont have much released 3rd party games (lets wait Doom launch version of game), but ones we have until now are definitely decent, and its too early to say "if Switch's userbase has core gamers that appreciate 3rd party game", we still dont have big AAA multipaltform games released to make sucha conlusion, and nobady relly expecting (including devs) that multpaltform will sell same like they are selling on PS4/XB1.

Yes, Skyrim decision is definitely made before Switch launch (we saw game in October, lol), and this what Bethesda last week said about Skyrim on Switch:

GamesBeat: There’s probably quite a bit of pent-up demand for something like this on a Nintendo platform.

Hines: We haven’t done anything on a Nintendo platform in forever. Breath of the Wild being the runaway colossal hit that it is, there’s certainly some belief like, “Hey, if you like open-world RPGs where you can explore and do what you want, Skyrim might be a good fit for you.” I don’t know what the exact size is, but some number of people who own Switches have never played Skyrim before. It’s a new thing for them, and for folks who have played the game, the ability to take it on the road—you’re going on a trip or commuting to work, it’s a great time.

GamesBeat: With these games on these platforms, what are some of the expectations? Do you think these games can do just as well on Switch as the platforms they’re already launched on?

Hines: Certainly we think they can really well. What that means respective to the installed base or to other stuff—we’re not coming from the same place with Skyrim in terms of, “Everyone on this platform already knows the Elder Scrolls series.” There’s some amount of—this is new to folks. We have to introduce it to them and explain what it is. It’s the same with Doom. There is some crossover, but there’s also a new audience that isn’t sure what these games are. They haven’t played a Doom or a Skyrim. There is some education there as far as, “Here’s why these games are cool and fun.”

The video shows that there were a lot of 3rd party games that weren't coming to Wii U. And that decision to not bring to Wii U was made before it was even out (remember that Wii U was revealed in 2011)
Which means that 3rd party problems didn't start with bad sales - they started way before. Sales were just the last nail in the coffin for 3rd parties.

Yes, we are getting more announcements, even if we exclude Indie games. But that's not the most important thing: what matters - a lot - is if you are getting or not, the heavyweights like CoD, Destiny, Fifa, etc.. Because those are the games that make people buy consoles in a significant way.

"we still dont have big AAA multipaltform games released to make sucha conlusion, and nobady relly expecting (including devs) that multpaltform will sell same like they are selling on PS4/XB1."
Agreed!
Actually, i told you before that sales for Fifa, Doom, Skyrim and WF2 will determine if core gamers are on Switch's side or not.
Of course, devs will take into consideration the userbase and other things to make that conclusion.

I agree that if there's money to be made on a platform, devs will go for it.
The question is: can that game/port satisfy gamers' expectations to a point where it's economically sound to bring or port X game to Y platform?
Even if you have a market there for your games, if you can't bring a decent game/port, you know that gamers are not going support you, thus, not really making you money, in the end.

Those quotes don't really say anything relevant. All we got was expectation that people haven't played it before and hope that gamers who did, will rebuy because of the portability factor.