DélioPT said:
Miyamotoo said:
Thats point, they lost almost all suport they had beacuse bad sales, Wii U launch lineup included: CoD, AC, Batman, Mass Effect 3, Madden, Fifa, NBA, NFS, Darksiders...and Wii U lost that support and that companies start abandoning Wii U after terrible Wii U sales only few months after lunch, we had plenty reports about canceled versions of Wii U games only few months after launch.
If Wii U actually was more successful platform we would actually had more 3rd party support of course.
Sales, succes and instal base of platform are very important if we talk about support. That doesn't meant that successful Nintendo platform will have 3rd party support same like PS4, but that of course means that same platform that has good sales, look like success and good instal base will have much more 3rd party support in any case compared to same platform that doesn't sell, look like failure and have low install base. Why Wii had more than 10 Fifa games compared to Wii U that only had one Fifa game even fact is that Wii U had similar power to PS3/Xbox360 compared to Wii, why Wii U losed almost hole 3rd party support in 1st year, why with Switch we getting more and more 3rd party support how time is passing, beacuse of sales offcourse. Any game can be ported, its only comes to that if dev means is it worth it, and much higher chances is that they will think its worth to port game if platform look like succes, has good sales and good instal base.That's clear logic, and you trying to reverse logic.
Maybe its not point that Nintendo convinced Bethesda, Bethesda see that Switch will be successful platform and they think their games will sale, and they like idea they full handheld mode gave new dimension to their games compared to other platforms. After Wii U faile, some 3rd parties take "wait and see aprouch" with Switch, so for start they relasing one or two not their biggest games,but we will see more announcements from EA, Ubi and Activations.
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Must watch: https://www.youtube.com/watch?v=_Ig7A-eaZA8 This is a video made in early May of 2013. By this time, close to 50 games had been announced for consoles with the exception of Wii U. This means that development started way back (at least 2012 and for some, 2011).
Even if Wii U was selling bad, it was too early to just cancel these many games and then some, during January, February, March and April. Which means that a large chunk of them were never planned for Wii U.
It wasn't sales, for the most part, that determined that those 48 games weren't coming for Wii U. That decision was made prior to the release of the console itself.
"Any game can be ported, its only comes to that if dev means is it worth it, and much higher chances is that they will think its worth to port game if platform look like succes, has good sales and good instal base." Devs will port a game to a console if: a) they see that the port lives up to the experience they envisioned for the game; b) the install base is made of consumers for their games.
So far Switch hasn't really proven it is able to get "decent" ports (it's not one game or two that changes that) and it hasn't been proven that Switch's userbase has core gamers that appreciate 3rd party games, the same way MS and Sony's userbase does.
"Maybe its not point that Nintendo convinced Bethesda, Bethesda see that Switch will be successful platform" The decision to port both Skyrim and Doom was made before anyone knew how the market would embrace Switch. Skyrim was shown last year and Doom had to be in development for quite some time (probably a full year) to even be released this year. And regarding WF2, we don't even know if it has started development or not. If it hasn't, that's the one title that you could presume was a result of Switch's success. Could because we don't really know when the decision to port was made.
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It seems that you and I definitely don't understand and agree, and I dont want that become onother endless discussion with you, so I will not reply anymore after this post.
I dont see how that video has anuthing what we are saying.
Of Course wasnt to early you had some 3rd party games that couldn't be done for launch, you have some games that had development in late 2012. also I dont it was many games and that isnt even point, it was few games, but point is that they were canceled and we starting receiving those cancellations after Wii U started selling catastrophic. With Switch we dont have cancelled games and we actually getting more and more announcements, so opposite to Wii U.
Again you missing point, nobody said that Wii U had strong 3rd party like PS3 or PS4, but it had quite good and strong 3rd party support for Nintendo platform on launch, definatly stronger than Wii and Switch.
No, in reality you have just one real reason, devs will port game if they think they can earn enough money. I mean we had CoD ports from PS3/Xbox360 for Wii even PS3/Xbox360 are 20-30x stronger than Wii.
For now we still dont have much released 3rd party games (lets wait Doom launch version of game), but ones we have until now are definitely decent, and its too early to say "if Switch's userbase has core gamers that appreciate 3rd party game", we still dont have big AAA multipaltform games released to make sucha conlusion, and nobady relly expecting (including devs) that multpaltform will sell same like they are selling on PS4/XB1.
Yes, Skyrim decision is definitely made before Switch launch (we saw game in October, lol), and this what Bethesda last week said about Skyrim on Switch:
GamesBeat: There’s probably quite a bit of pent-up demand for something like this on a Nintendo platform.
Hines: We haven’t done anything on a Nintendo platform in forever. Breath of the Wild being the runaway colossal hit that it is, there’s certainly some belief like, “Hey, if you like open-world RPGs where you can explore and do what you want, Skyrim might be a good fit for you.” I don’t know what the exact size is, but some number of people who own Switches have never played Skyrim before. It’s a new thing for them, and for folks who have played the game, the ability to take it on the road—you’re going on a trip or commuting to work, it’s a great time.
GamesBeat: With these games on these platforms, what are some of the expectations? Do you think these games can do just as well on Switch as the platforms they’re already launched on?
Hines: Certainly we think they can really well. What that means respective to the installed base or to other stuff—we’re not coming from the same place with Skyrim in terms of, “Everyone on this platform already knows the Elder Scrolls series.” There’s some amount of—this is new to folks. We have to introduce it to them and explain what it is. It’s the same with Doom. There is some crossover, but there’s also a new audience that isn’t sure what these games are. They haven’t played a Doom or a Skyrim. There is some education there as far as, “Here’s why these games are cool and fun.”