Miyamotoo said:
Thats point, they lost almost all suport they had beacuse bad sales, Wii U launch lineup included: CoD, AC, Batman, Mass Effect 3, Madden, Fifa, NBA, NFS, Darksiders...and Wii U lost that support and that companies start abandoning Wii U after terrible Wii U sales only few months after lunch, we had plenty reports about canceled versions of Wii U games only few months after launch. If Wii U actually was more successful platform we would actually had more 3rd party support of course. Sales, succes and instal base of platform are very important if we talk about support. That doesn't meant that successful Nintendo platform will have 3rd party support same like PS4, but that of course means that same platform that has good sales, look like success and good instal base will have much more 3rd party support in any case compared to same platform that doesn't sell, look like failure and have low install base. Why Wii had more than 10 Fifa games compared to Wii U that only had one Fifa game even fact is that Wii U had similar power to PS3/Xbox360 compared to Wii, why Wii U losed almost hole 3rd party support in 1st year, why with Switch we getting more and more 3rd party support how time is passing, beacuse of sales offcourse. Any game can be ported, its only comes to that if dev means is it worth it, and much higher chances is that they will think its worth to port game if platform look like succes, has good sales and good instal base.That's clear logic, and you trying to reverse logic. Maybe its not point that Nintendo convinced Bethesda, Bethesda see that Switch will be successful platform and they think their games will sale, and they like idea they full handheld mode gave new dimension to their games compared to other platforms. After Wii U faile, some 3rd parties take "wait and see aprouch" with Switch, so for start they relasing one or two not their biggest games,but we will see more announcements from EA, Ubi and Activations. |
Must watch: https://www.youtube.com/watch?v=_Ig7A-eaZA8
This is a video made in early May of 2013.
By this time, close to 50 games had been announced for consoles with the exception of Wii U. This means that development started way back (at least 2012 and for some, 2011).
Even if Wii U was selling bad, it was too early to just cancel these many games and then some, during January, February, March and April. Which means that a large chunk of them were never planned for Wii U.
It wasn't sales, for the most part, that determined that those 48 games weren't coming for Wii U. That decision was made prior to the release of the console itself.
"Any game can be ported, its only comes to that if dev means is it worth it, and much higher chances is that they will think its worth to port game if platform look like succes, has good sales and good instal base."
Devs will port a game to a console if: a) they see that the port lives up to the experience they envisioned for the game; b) the install base is made of consumers for their games.
So far Switch hasn't really proven it is able to get "decent" ports (it's not one game or two that changes that) and it hasn't been proven that Switch's userbase has core gamers that appreciate 3rd party games, the same way MS and Sony's userbase does.
"Maybe its not point that Nintendo convinced Bethesda, Bethesda see that Switch will be successful platform"
The decision to port both Skyrim and Doom was made before anyone knew how the market would embrace Switch. Skyrim was shown last year and Doom had to be in development for quite some time (probably a full year) to even be released this year.
And regarding WF2, we don't even know if it has started development or not. If it hasn't, that's the one title that you could presume was a result of Switch's success. Could because we don't really know when the decision to port was made.








