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curl-6 said:
bonzobanana said:

Doom 2016 in my opinion is a graphics showcase but the engine itself and gameplay are nothing that hasn't been done before. So I suspect if wii u, ps3 and 360 were still viable formats the game could have been jointly developed on those. Visually of course they may have been downgraded even compared to Switch especially docked but we will never know. It's possible the 360 could have pulled off a 60fps version with much lower quality assets. So it would have looked inferior to Switch but played more like the ps4 version. It ran Doom 3 at a consistent 60 fps and as a later port they probably could have achieved slightly higher quality visuals than doom 3. It has that 256GB/s memory bandwidth in the 10MB of graphic memory that enables some blistering frame rates as long as you don't venture above 720p. 

You can't be serious. Doom 3 is a game from 2004, it's 12 years and two generations behind Doom 2016 graphically. 360's eDRAM is not a magic bullet, the system is still limited by a CPU + GPU from 2005, and less than 500MB of RAM available to games. The 360 couldn't dream of running Doom 2016 unless it was totally rebuilt similar to COD on Wii, and at that point it would be 60fps on Switch as well, making it a moot point.

There are some 360 games with amazing visuals for their time in the last years of development.

Your idiotic defence of Switch is un-necessary. I've already stated the game would have downgraded visuals mainly due to limited memory I would imagine. By downgrading the visual assets it will clearly be easier to get to 60fps. It's called optimising the game for the hardware. There is no part of the Switch hardware that has a 256GB/s memory pool like 360 and as for cpu performance the 360 is close to 20,000 mips (6 threads at 3.2ghz) which while the Arm A57's are much more capable cores there are only 4 processes at 1ghz which equates to about 13,000 mips. The PPC series also have an extended instruction set compared to Arm. Again the idea that somehow the Switch is hugely more powerful than 360 and PS3 is certainly false for portable Switch performance. Again there is evidence that the game will be running at 540p much of the time on portable which is close to ED resolution not even HD. Lets not get stupidly hyped up and unrealistic about Switch performance. 

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