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DélioPT said:

I know it's too early to say anything concrete (2018 will be that year), but i don't think time or more sales will necessarily help Switch.
If Wii U didn't get more support because of it's sales, Switch will probably get less support - than it could - because of specs.

Not just that Wii U didnt get more 3rd support because its sales, but fact is that rapidly started losing support that did had only few months after launch, thats why just after 1st year Wii U ended whitout most of 3rd party support that had on launch. You can bet (I am willing to bet), that Switch will get much more 3rd party support how time goes buy, how Switch continue to selling good and how instal base is growing, and we alredy seeing that curently.

 

AngryLittleAlchemist said:
Barozi said:

oh yeah? So that's why Watch Dogs runs on 900p with 30FPS on PS4 while Doom manages 1080p most of the time with an average of roughly 50FPS. Obviously Watch Dogs is more demanding.

Of course, the Switch is more powerful than Wii U docked(though perhaps not by much) and in handheld it has a higher pixel density and smaller resolution in handheld.

Really depends what you think when you say "not buy much", Switch in docked mode is around 3x stronger than Wii U, I mean MK8 is one of most visually impressive game on Wii U and run 720p/59-60fps (with frame skipping to 59), on Switch it runs at 1080p/60fps with locked fps, you cant really do that if power difference is small.

 

GhaudePhaede010 said:
Goodnightmoon said:

Nothing you say makes any sense, Watchdog wasn't released a year later on WiiU and even if it was (it wasn't) it has nothing to do with this, you can't blame a console for not having a game when the console was not even in the market when said game was released, don't you see how absurd is that? Same as your argument that half of the selling point is lost, wait, are you telling me I can't play this game both on the go and on my TV? Then how the fuck is the selling poiint of an hybrid jeopardized? Alsdo you don't really know if both modes are gonna be the same, it looks like handheld mode will have dynamic res while the docked mode will probably be locked and can be played on 4 screen split multiplayer, which undocked mode can't. But the worst argument is the last, do you realy believe a game loses a 50% of gameplay value when its running at 30fps? How? Are you telling me if BoTW was 120fps would be 4 times better game than it is? Nonsense. 

4) It is a 50% gameplay drop from 60 fps to 30 fps. How is this debatable?

But you do realise that frame rate is just one part of gameplay, not hole gameplay!? Fact is that 30FPS instead of 60FPS isn't 50% gameplay drop, so you cant say 50% gameplay drop only beacuse FPS, you can only say 50% FPS drop.

 

 

curl-6 said:
bonzobanana said:

Doom 2016 in my opinion is a graphics showcase but the engine itself and gameplay are nothing that hasn't been done before. So I suspect if wii u, ps3 and 360 were still viable formats the game could have been jointly developed on those. Visually of course they may have been downgraded even compared to Switch especially docked but we will never know. It's possible the 360 could have pulled off a 60fps version with much lower quality assets. So it would have looked inferior to Switch but played more like the ps4 version. It ran Doom 3 at a consistent 60 fps and as a later port they probably could have achieved slightly higher quality visuals than doom 3. It has that 256GB/s memory bandwidth in the 10MB of graphic memory that enables some blistering frame rates as long as you don't venture above 720p. 

You can't be serious. Doom 3 is a game from 2004, it's 12 years and two generations behind Doom 2016 graphically. 360's eDRAM is not a magic bullet, the system is still limited by a CPU + GPU from 2005, and less than 500MB of RAM available to games. The 360 couldn't dream of running Doom 2016 unless it was totally rebuilt similar to COD on Wii, and at that point it would be 60fps on Switch as well, making it a moot point.

Totaly agree.