Conina said:
Even if the Switch in handheld mode don't have a huge advantage of CPU and GPU power, it still has around 3 times the available RAM of the Wii U and the Tegra X1 has Vulkan driver support. A port of Doom 2016 to the Wii U would have been much harder and more expensive. |
Doom 2016 in my opinion is a graphics showcase but the engine itself and gameplay are nothing that hasn't been done before. So I suspect if wii u, ps3 and 360 were still viable formats the game could have been jointly developed on those. Visually of course they may have been downgraded even compared to Switch especially docked but we will never know. It's possible the 360 could have pulled off a 60fps version with much lower quality assets. So it would have looked inferior to Switch but played more like the ps4 version. It ran Doom 3 at a consistent 60 fps and as a later port they probably could have achieved slightly higher quality visuals than doom 3. It has that 256GB/s memory bandwidth in the 10MB of graphic memory that enables some blistering frame rates as long as you don't venture above 720p.








