Don't have a problem with 720p docked but when we see final retail code I'm sure we will get a better picture overall. I doubt they will waste the 2.5x GPU boost. Doom 2016 isn't a game that couldn't easily be converted to wii u, ps3 and 360 if that was commercially viable its just of course how they look compared to other versions would have varied.
There is an issue that if you maximise the use of both Switch modes you have to do some separation of the code to have 2 output stages that can be triggered instantly on the fly depending on whether the Switch is portable or docked. Eliminating this by using the same resolution but a dynamic resolution approach maybe gives more memory for the actual game. However there could be other automatic adjustments the engine makes, draw distance, clipping and other visual improvements the engine automatically makes. By keeping to the same resolution it doesn't mean the Switch is being under-utilised its a completely valid alternative approach which would dictate the use of the same resolution.
We will get the full picture when we see final release code reviewed and compared.
I was wondering before hand how much runtime this game would have in portable mode and my suspicions have got worse since they made multiplayer a download option.
Maybe when the game is released we will be all wishing they had dialled back the graphics considerably to give decent battery life. I'd like to see some sort of economy battery mode in the game. Playing multiplayer games on laptops or windows tablets you often wish you could dial back the games graphics more to get improved battery life below the normal lowest presets.








