curl-6 said:
Doom on PS4/Xbone uses dynamic resolution, which you would think would be retained for Switch, and it should take basically no work at all to set a higher threshold for when to drop resolution when docked, so that it simply drops res less often in this mode. |
Well yeah I guess thats the case, but Im no developer.Im trying to find a reason for such decision.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







