| fatslob-:O said: Closed platforms USED to have an advantage in terms of optimization but now that DX12/Vulkan exists we can rule that out for the most part ... (DF was running Doom on Vulkan so the PC version is just as optimized as the console versions.) At least we both know that the framerate in Wolfenstein 2 on Switch won't be much different from Doom on Switch ... |
This. Although... The consoles low-level API's still do outperform Direct X 12 and Vulkan, it's just no longer a night and day difference.
I think most people expected it to be a 30fps experience anyway... The real interesting aspect though is that the Switch retains all the Post-Processing effects seen on other platforms.
It also makes me wonder what a Switch using a more modern Tegra SoC could have achieved with a good 50% performance boost or more for the same power consumption.

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