By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Nuvendil said:
Zekkyou said:

That'd be a difficult one. Doom is one thing (it has a lot more performance wiggle room than most games), but Fallout 4 can't even stick to 30fps. Anything less than a major engine re-work for the Switch could be a total shit show. I'd argue that should have happened for the PS4 and X1 too lol.

Fallout 4 is built with very similar technology to the Skyrim Special Edition.  All indications are the Switch Skyrim is built on the Special Edition version of the engine.  I mean, the Fallout 4 engine is just a revision of the Creation Engine which was a revision of a Gamebryo engine version that was itself just an engine update from the Morrowind version of the engine.  I feel fairly confident Fallout 4 on Switch could be done.  It would look different, but I am pretty sure it would work.  It's a question of smart optimization.

That's precisely the problem; Fallout 4 is trying to do more while still running on what's ultimately a very dated engine. The end result is a game that has performance issues despite fairly sub-par tech, and by extension far less wiggle room on the Switch (especially with the CPU, which appears to be the current bottleneck). The underlying game is definitely doable on the Switch in some form, but without a major engine re-work i think it'd just be a mess.