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Veknoid_Outcast said:

With its mantra of "console gaming on the go," Vita success was predicated on AAA third-party support, which either arrived in sloppy, miniaturized form or didn't show up at all. Few people wanted to play Call of Duty Declassified, Golden Abyss, Killzone, and Assassin's Creed Liberation when their older siblings could be played on a giant TV at home.

Switch is doing the exact opposite. It's designed to succeed in the absence of AAA third-party support. A steady release of desirable first-party content is keeping it afloat.

I think that's the biggest difference. The Sony ecosystem is built around AAA third-party games. Gimp them or take them out of the equation and the system suffers. This is also why the WiiU struggled.

Conversely, the Nintendo ecosystem is built around first-party games. Switch has a lot of must-have first-party games in 2017.

Obviously there are other issues — memory card prices, marketing, optics  but I think the software library is the greatest ingredient.

I agree and disageree with this. First party support is doing what it always has for Nintendo - sell systems.  However, it cannot be overlooked how much potential any 3rd party release has on the Switch because of it's portability.  There's a non-trival amount of people who look at the Switch's current upcoming 3rd party/indie games and think "it's a slightly gimped DOOM.  But I can take it anywhere."  Same goes for any potential ports of old games and new 3rd party support.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"