Kasz216 said:
How'd I break it? FF13's gameplay was really solid compared to other RPGs of it's time and even compares to FF's of today honestly. It brought in a bunch of things that were first used that were later used in later games. Including the "move on" system of attacks instead of having your character descrate a dead body for "Ineffective" damage after the Wizard before him nuked the thing with a fire spell. The Job class system worked well enough for it. FF2... now that was boring... and confusing the level up system was a good idea, but poorly implemented and as such it sadly didn't take. I hadn't even seen it tried again until like the Elder Scroll games. (to my knowledge, i'm probably forgetting games that did so.) |
Final Fantasy V was the first one to get it right in terms of job classes.
Edit - NVM, realized afterwards you were talking about FF II's level system, no FFIII's job system. ;)
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)