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Dtewi, if we do decide to use Scrolling Game Dev take a day two to play with it and see what it can do.

Your puzzle-platformer wouldn't be too hard for the most part. You have several controllable sprites. That's beyond simple. It's also simple to control more than one character and even keep track of time. Collision is also pretty easy since the game does all that automatically.

What isn't simple is mouse control (it can be done, but it's not easy at all). I'm not sure if you were wanting to use that, it seems like that is what would be used to pick different objects quickly since you have a timer, but just throwing that out there.