By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I bring you this video.

https://www.youtube.com/watch?v=REaUzHef9h4





I loved my Vita for the amount of time it was supported. Uncharted, Gravity Rush, FFX/X-2, even bought Playstation All-Stars which was pretty decent. Sold it when Sony stopped supporting it with major releases.

 

Nintendo worked hard to bring indie games to the Switch because they knew that one or two games from Nintendo a month wasn't going to cut it. They also worked to make it easier to port games over (especially the small indie titles) by basing it on Nvidia. 'Nindies' help cushion the droughts between big releases. They released games at the start that brought in gamers. Such as BotW at release, along with Mario Kart and Splatoon shortly after and are focused to continue doing that through at least the end of 2017. They understood that major third party studios wouldn't be excited for something so ratically different than the norm in the gaming industry along with mobile devices (smartphones, tablets, etc.) sprouting as a competitor. As such Nintendo had to get as much indie studio support and create their own in-house major releases to be released quickly in the early days of the system in order to build hype for the system and in-turn hope that third parties would release games if sales were good enough.